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An Open Letter from Your
Sound Department - Part One

This letter is being written by audio professionals to help directors and producers understand how good sound can be recorded on the set. We want to help you make the best film possible. For this piece, we will not discuss the topic of mixing itself, as this is the "hocus pocus" part that you trust us to do so well.

We want you to have information that will enable you to evaluate what is interfering with good sound, before a hasty decision is made that can harm the quality of your film's sound. To help you make your decision you need to know about some of the obstacles that we sound people face, before we can even begin to get usable production sound on the set.

This is after all, the age day of digital sound. Theaters have wonderful THX (the audience IS listening) and SDDS with 5.1 surround. Home audio is often better than many theaters as a sophisticated audience demands DVDs with 24 bits. Yet, today's sound at it's source on set is suffering like never before.

THE PROBLEM

We, the sound crew, are the ones that you depend on to create and protect YOUR original sound tracks during production.

Unlike the work of the majority of the people who are working for on-camera results, the mixer's efforts can not be "seen" on the set. Almost no one hears what the microphone picks up. Too few are sure just what we do. Only the most obviously bad noises are even brought up for discussion.

Included in our job is to monitor the sets for unnecessary, accidental, ignorant and sometimes even malicious actions or lack of actions that may compromise your sound track. To emphasize this point: WE DO THIS SO YOU WILL HAVE THE BEST TRACKS POSSIBLE; IT IS NOT FOR US.

We are too often frustrated by the state of conditions that now exist on most sets. Many times we are expected to solve all sound problems alone. Instead, this should always be a cooperative effort with the assistant directors and other crafts.

Sound mixers are often perceived as pests or even a hindrance to the film's progress. We don't like being put in this untenable position because it is humiliating and unnecessary. We don't like to be considered adversarial to the rest of the production and we certainly don't want to be the "sound police"!

A mixer on a tough show, who fights alone to get you good sound, stands a good chance of burning out from all the excuses and defenses put up. It's hard to put it all out there without support. The temptation is to cave into the pressure and just go with the flow, and no good can come when that happens.

The problems that we face may lead you to believe that good sound cannot be achieved without set disruptions and added costs. This would not be necessary if reasonable measures are anticipated and endorsed by you both in pre-production and during production.

We know the limitations of our equipment. For example, microphones are just tools, they don't make miracles happen. If on-set audio problems are not dealt with immediately, they will only be back to haunt you again in postproduction.

You can help us do a better job for you. Good sound can most often be achieved by using reasonable preparation to avoid pitfalls.

We need your understanding and your backing.

THEN AND NOW

To understand the sorry state of audio affairs today, you must go back in time.

There once existed a major studio system where an assembly line of crafts worked together to churn out film products. No matter which studio we worked at, all crafts understood they were expected to take reasonable measures within their purview to allow for good sound recordings. It was instilled as part of their job description. These duties were passed on to the young apprentices. Grips cut microphone shadows sharply with flags. The electric department would change out a noisy light that buzzed. Camera assistants would try everything possible to quiet camera noise and many is the time that an operator had blankets and pillows over them and the noisy camera. Every other craft would do whatever was deemed reasonable to help get good sound, because it was considered to be part of their job. No one had to try to persuade them to do it. It was an era where reasonable co-operation with the Sound Department was the normal way to make good movies.

Today's crafts still have pride in their jobs but it seems they NO LONGER consider sound assistance to be a part of their job description. The problems began when the in-house studio training system broke down as non-union independent films proliferated. Along the way, the process of learning what their jobs entailed changed the way they perceived sound. The other crafts now don't think they should do anything to help YOU get good sound for YOUR movie. There is no longer an apprenticeship system to pass along this knowledge. They now learn on the job under fire through osmosis.

They must now be requested in each instance to do reasonable things, which are necessary to protect YOUR sound tracks, because they just don't consider it to be a part of their job anymore.

The Sound Department would gladly cut the shadow on the back wall of the set ourselves or cover the noisy camera, but that's not how the game is played. Instead, we have to convince, cajole, coerce, plead and use every other psychological persuasion technique to get the other crafts to help us prevent sound problems.

That last second, scrambling time on set should only be used to fix the unexpected problems which will inevitably occur. Instead, that last second is the first time that the sound mixer finds out about changes in dialog, staging or unwanted noises from on or off of the set.

All of the other departments work for what is seen and not heard. Every single person on the production from make up and wardrobe to grips and props concentrates only on what's seen in the viewfinder.

Because the other production crafts work only for picture, no one knows or cares what's happening to YOUR audio.

You are the only person on set with the power to allow us to get you good sound. It is always tempting for sound to give in and not go against the grain when circumstances impose impossible barriers.

Film schools are going to need to add psychology courses to their sound mixing curriculum soon. The situation is often that bad. That is why we want you to know as much as possible about the audio minefield lurking on every set.

What may often seem to you to be a lot of complaining, is in fact simply communicating negative factors to you, so that you will know what you are getting on your sound tracks, and what sound problems can be fixed NOW. For bottom line, these are YOUR choices. Just because we hear a noise does not make it a sound problem. It is your problem too. After all, we turn over the tracks to you at the end of the day.

After reading this, hopefully it will be much easier for you to make the informed decision about when it's really the time to loop. It's far too late to reverse a sound calamity later in post.

Even though this topic is last in the chain of events, we should start first by talking about why ADR is not a fix.

PART TWO TOPICS - Looping, Sound Problems on the Set, Locations Preproduction, Art Department, Assistant Directors, Production Managers, Camera Department

PART THREE TOPICS - Special Effects, Wardrobe, Props, Grips, Electrics, Craft Service, Transportation, Actors, Directors, Final Notes

An Open Letter from your Sound Department. Written by John Coffey johncoffey@coffeysound.com, with help from Randy Thom, Jeff Wexler, Noah Timan, Mike Hall, John Garrett, Scott Smith, Rob Young, Mike Filosa, Wolf Seeberg, Darren Brisker, Charles Wilborn, Todd Russell, Brydon Baker, Larry Long, Glen Trew, Dave Schaaf, Charles Tomaras, Klay Anderson, Brian Shennan, Hans Hansen, David Marks, Bob Gravenor, Von Varga, Mark Steinbeck, Carl Cardin, Eric Toline, Joseph Cancila, Stu Fox, Peter Devlin, Matt Nicolay and many others.

If you are a Film or Television professional and would like to contribute your expertise with filmmaking articles, tips or special reports, please email me at: pdm@actioncutprint.com


Copyright (c) 2000-2008  
Peter D. Marshall/www.actioncutprint.com
pdm@actioncutprint.com
All Rights Reserved

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